Errata di The Battle at the Sacred Ruins
Ciao Rulers,
Con l'uscita della seconda collezione dall Trinity Cluster, " The Battle at the Sacred Ruins ", annunciamo le seguenti errata ed errori tipografici.
Errori tipografici nelle nuove carte
Testo corretto:
If you would gain life by this card's [Drain] ability, each player gains that amount of life instead.
Testo corretto:
<Hunting the Dark> This card gains [Quickcast], [Barrier] [D] and "If a darkness resonator would be put into the field, its controller expels it instead." in all zones.
Testo corretto:
[Rest]: Search your deck, graveyard and/or hand for a card named "Black Moon" and put it into the field. If you searched your deck, shuffle it. Play this ability only if you control a ruler named "Fiend of Dark Pyre".
Carte aggiornate utilizzando il Reworking Protocol
Testo antico:
Cost: [W][1]
[Quickcast]
You may play this card without paying its cost if your opponent played two or more spells this turn.
Your opponent cannot play spells until end of turn. If you control a ruler under contract, draw a card.
Testo nuovo:
Cost: [W][W]
[Quickcast]
You pay [W] rather than pay this card's cost if your opponent played three or more spells this turn.
You may expel a light card in your hand rather than pay this card's cost if your opponent played three or more spells this turn and you control a J/ruler with "Mika" or "Messiah" in its name.
Your opponent cannot play spells until end of turn. If you control a ruler under contract, draw a card.
Testo antico:
Gears J/resonators you control gain [+100/+100] and [Swiftness].
When this card becomes revealed from outside the game >>> It deals 400 damage to target player or J/resonator.
Testo nuovo:
Gears J/resonators you control gain [+100/+100] and [Belligerence].
When this card becomes revealed from outside the game >>> It deals 400 damage to target J/resonator.
Testo antico:
[Bane]
Remove three resonators in your graveyard from the game: Put this card from your graveyard into the field.
[Null] - Whenever you draw a card >>> Your opponent banishes a non-magic stone, non-J-ruler entity. If they don't, they discard a card.
Testo nuovo:
[Bane]
If this card would be put into a graveyard from the field, expel it instead.
This card gains the following abilities in all zones as long as you control a J/ruler named "Beatrice";
- <And She Descended> Remove three resonators in your graveyard from the game: Put this card from your graveyard into the field. Play this ability only if this card is in your graveyard and only one <And She Descended> ability per turn.
- [Null] - Whenever you draw a card >>> Your opponent banishes a non-magic stone, non-J-ruler entity. If they don't, they discard a card. This ability triggers only once per turn.
Testo antico:
[Quickcast]
Search your deck for a resonator with total cost X or less and put it into the field, where X is the number of times you already played a card named "The Sword of Progression" this game. Then shuffle your deck.
Testo nuovo:
[Quickcast]
If you control a J/ruler named "Ulga, Eclipser" or "Genesis Chronogear", search your deck for a Replicant resonator with total cost X or less and put it into the field, where X is the number of times you already played a card named "The Sword of Progression" this game. Then shuffle your deck.
Testo antico:
[Enter] >>> Put X [+100/+100] counters on this card and your opponent loses X00 life, where X is the number of cards in your graveyard.
Remove a [+100/+100] counter from this card: Target J/resonator gains [-200/-200] until end of turn.
Testo nuovo:
[Force Resonance] <Rebirth>
- [Enter] >>> If this card is a resonator and you control a J-ruler with [Force Command] <Rebirth>, put X [+100/+100] counters on this card, where X is the number of cards in your graveyard, and your opponent loses Y00 life, where Y is the number of [+100/+100] counters put on this card this way.
- Remove a [+100/+100] counter from this card: Target J/resonator not named "Spirit of Decay" gains [-200/-200] until end of turn.
Testo antico:
Cost: [0]
[Quickcast]
You may have up to eight copies of this card in your deck.
[Enter] >>> Choose an attribute. Target entity or spell gains the chosen attribute until end of turn.
Testo nuovo:
Cost: [1]
[Quickcast]
You may have up to eight copies of this card in your deck.
This card gains the following abilities in all zones as long as you control a J/ruler named "Neun" or "Deathscythe Chronogear";
- [Enter] >>> Choose an attribute. Target spell or non-magic stone entity gains the chosen attribute until end of turn.
- [Mastery] "Sechs" or "Neun"
Testo antico:
Ruler
[Tag] (Six Sages)
If you would call your first magic stone this game, you may search your magic stone deck for a card and put it into the field instead. If you do, shuffle your magic stone deck.
Whenever a magic stone is put into the field by the call of a J/ruler you control >>> It gains "[Rest]: Produce [M] or one will of any attribute." until end of turn.
[Rest]: Banish a magic stone. If you do, put the top card of your magic stone deck into the field rested.
[Judgment] [D][D][1]
Testo nuovo:
Ruler
[Tag] (Six Sages)
At the beginning of the game >>> Search your magic stone deck for a card, shuffle the rest of your magic stone deck and put that card on top of it.
Magic stones called by a J/ruler you control lose all abilities and gain "[Rest]: Produce [M] or one will of any attribute." until end of turn as they enter the field.
[Rest]: Banish a magic stone. If you do, put the top card of your magic stone deck into the field rested. Play this ability only during each player's main phase.
[Judgment] [D][D][1]
Testo antico:
Ruler
[Tag] (Fallen Angel)
If you would set your starting life, set it to that much minus 2000 instead.
Resonator tokens you control gain [+200/+200] and [Bane].
[Fallen]
- You cannot lose the game. Prevent all damage that would be dealt to you.
God's Art "Pride" [0]: Draw a card.
[Judgment] [W][D]
J-Ruler
[Flying]
Resonator tokens you control gain [+400/+400], [Bane] and [Drain].
[Enter] >>> Put two [400/400] light/darkness Fallen Angel resonator tokens with [Flying] into the field.
[Fallen]
- You cannot lose the game. Prevent all damage that would be dealt to you.
Testo nuovo:
Ruler
[Tag] (Fallen Angel)
You have a starting life of 2000.
Fallen Angel resonator tokens you control gain [+200/+200] and [Bane].
God's Art "Pride" [W]: You cannot lose the game until end of turn. Damage that would be dealt to you becomes 0 instead until end of turn. Draw a card.
[Judgment] [W][D]. Play this judgment process only if you played two or more God's Art abilities this game.
J-Ruler
[Flying]
Fallen Angel resonator tokens you control gain [+400/+400], [Bane] and [Drain].
[Enter] >>> Put two [400/400] light/darkness Fallen Angel resonator tokens with [Flying] into the field.
God's Art "Damaged Pride" [0]: You cannot lose the game until end of turn. Damage that would be dealt to you becomes 0 instead until end of turn.
Testo antico:
Ruler
As the game starts, you may search your magic stone deck for a card named ""Ark's Gearsatellite"" and remove it from the game. If you do, shuffle your magic stone deck and banish all will coin tokens.
If you would call a magic stone, remove the top X cards of your magic stone deck from the game instead, where X is the number of magic stones your opponent controls.
If you would pay any amount of will for Gears spells or abilities or Replicant spells or abilities, put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay [0] instead.
At the beginning of the game >>> You may put a card named “Ark’s Gear Grail” you own from outside the game into the field. If you do, put a card from your hand on the bottom of your deck.
[Judgment] Put four magic stones you control named "Ark's Gearsatellite" and all magic stones in your removed area on the bottom of your magic stone deck in a random order.
J-ruler
This card cannot be targeted or destroyed by spells or abilities your opponent controls.
This card gains [+500/+500] for each card in your magic stone deck.
If this card leaves the field, you lose the game.
If you would pay any amount of will, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay [0] instead.
Whenever your opponent rests an entity >>> Put the top card of your magic stone deck into the field. It gains "At the beginning of your recovery phase >>> This card's controller puts it from the field on the bottom of its owner's magic stone deck." until end of game.
Testo nuovo:
Ruler
As the game starts, banish all will coin tokens.
If you would call a magic stone, remove the top X cards of your magic stone deck from the game and rest this card instead, where X is the number of magic stones your opponent controls. Apply this effect only once per turn and only if this card is recovered.
If you would pay any amount of will for Gears spells or abilities or Replicant spells or abilities, put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay [0] instead.
At the beginning of the game >>> Put an addition with "Ark" in its name you own from outside the game into the field.
[Judgment] Put four magic stones you control named "Ark's Gearsatellite" and all magic stones in your removed area on the bottom of your magic stone deck in a random order.
J-ruler
[Barrier] [Eternal]
This card gains [+500/+500] for each card in your magic stone deck.
If this card leaves the field, you lose the game.
If you would pay any amount of will, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay [0] instead.
Whenever your opponent rests an entity >>> Put the top card of your magic stone deck into the field. Magic stone cards entering the field this way gain "At the beginning of your recovery phase >>> This card's owner shuffles it into their magic stone deck." until end of game.
Carte vecchie que non funzionano come previsto
Recientemente, descubrimos que las habilidades de una carta no funcionan como era la intención original del equipo de desarrollo, y por eso estamos realizando una errata funcional en Return of the Shaman (MP01-144). Con la errata, debería quedar más claro qué hace.
Testo antico:
J/rulers you control named "Ayu, Lunar Swordswoman" or "Ayu, Shaman Swordswoman" gain the following abilities;
- You pay [1] less to play Souls.
- Discard a card: Reveal the top two cards of your deck. Put a card from among them into your hand. Put the rest on them bottom of your deck. Play this ability only once per turn.
Testo nuovo:
J/rulers you control named "Ayu, Lunar Swordswoman" or "Ayu, Shaman Swordswoman" gain the following abilities;
- You pay [1] less to play Souls.
- Discard a card: Reveal the top two cards of your deck. Put a Soul card from among them into your hand. Put the rest on them bottom of your deck. Play this ability only once per turn.
Aggiornamento dei testi di carte antiche
Testo antico:
Target Vampire you control deals damage equal to its ATK to another target resonator. Then you gain life equal to half of that much damage. (Rounded up to the nearest 100.)
Testo nuovo:
Target Vampire J/resonator you control deals damage equal to its ATK to another target J/resonator. You gain X life, where X is the damage dealt this divided by 2, rounded up to the nearest 100.
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